Fans of Rush Hour will enjoy the leap from linear to 3-dimensional
in this dramatic crate game. After setting up the game board according
to pictures on each challenge card, players must create a path to the
red crate by tipping over the blue, yellow, and green crates that
obstruct his path. But there's a catch! You have to get your Tipper Man
there without jumping over crates or allowing him to touch the game
board. Conceptual and strategic, TIPOVER introduces players to spatial
relationships and the laws of cause and effect.
Features:
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4 Levels of Play, Beginner to Expert
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40 Mind Challenge Cards™ with Solutions
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Red Tipper Man Game Piece, 17 Color Coded Crates
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1 Game Grid
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Game-Go Storage Bag
1 Player